I find the World War 2 naval battles were the epitome of strategy. Limited fuel and range, limited information, time and distance considerations and the oceans are a 2D battlefield. If you appreciate tactics, planning and surprises, I recommend studying the naval campaigns on both the US and Japanese sides.

Our game hopes to recreate this type of strategy and extend it to a 2d dimensional gameworld of space, just assume all stars are on the same plane just like a map. Space is a good substitute for the ocean. You have vast emptiness with small islands. The continents are replicated with groups of stars. Yes, this has been done before so why is our game different? Becuase we are using “real time”, battles will last an entire day, travel will take days or weeks, you will have ample time to react to information and events and plan a strategy not just click buttons faster than your opponents.

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